In this work, Gee advocates active learning over passive noting four characteristics which must be present:
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The Cycle of Leadership by N.M. Tichy
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The Leadership Pipeline by R. Charan
Leading at a Higher Level by K. Blanchard
Recently Read
Fundamentals of Financial Management by E. F. Brigham and J. F. Houston
Leadership in Organizations by G.A. Yukl
Primal Leadership by D. Goleman
Fierce Conversations by S. Scott
The DNA of Leadership by J.E. Glaser
On Deck
The Cycle of Leadership by N.M. Tichy
Judgment by N.M. Tichy
Tuesday, March 06, 2007
Thirty-Six Learning Principles
The next several posts will be taken from the thirty-six learning principles gleaned from James Paul Gee, What Video Games Have to Teach us About Learning and Literacy (New York: Palgrave Macmillan, 2003).
In this work, Gee advocates active learning over passive noting four characteristics which must be present:
Experience: we learn to experience (see, feel, and operate on) the world in new ways.
Affiliation: we gain the potential to join a social group, to become affiliated with like-minded people.
Preparation: we gain resources that prepare us for future learning and problem solving.
Innovation: we learn how to innovate or synthesize the knowledge, skills or attitudes in unique ways.
In this work, Gee advocates active learning over passive noting four characteristics which must be present:
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