Tuesday, March 06, 2007

Thirty-Six Learning Principles

The next several posts will be taken from the thirty-six learning principles gleaned from James Paul Gee, What Video Games Have to Teach us About Learning and Literacy (New York: Palgrave Macmillan, 2003).



In this work, Gee advocates active learning over passive noting four characteristics which must be present:

  • Experience: we learn to experience (see, feel, and operate on) the world in new ways.

  • Affiliation: we gain the potential to join a social group, to become affiliated with like-minded people.

  • Preparation: we gain resources that prepare us for future learning and problem solving.

  • Innovation: we learn how to innovate or synthesize the knowledge, skills or attitudes in unique ways.
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